AoeStats
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Yucatan

511198964Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 69m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Spanish · Russia
1441
+16
🇨🇳 Byzantines · China
1437
+16
🇵🇪 Mongols · Peru
1429
+16
🇺🇸 Khmer · United States
1420
+17
vs
🇺🇸 Wei · United States
1536
-20
🇺🇸 Mongols · United States
1426
-16
🇺🇸 Georgians · United States
1407
-15
🇺🇸 Britons · United States
1382
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 3,587 10:24 14:55 32:51 ⛏ Fast Castle
47 3,227 11:53 23:38 41:30 ⛏ Fast Castle
47 3,218 7:46 21:31 36:56 ⚔ Scout Rush
42 2,901 10:06 16:42 39:25 ⛏ Fast Castle
37 2,538 10:48 19:16 35:04 ⚔ Archer Rush
31 2,125 8:03 17:24 32:11 ⚔ Scout Rush
31 2,113 11:32 16:55 42:42 ⛏ Fast Castle
28 1,908 10:46 16:52 51:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,920 25,888 49,970 10,440 145,218 158,103
19,640 42,578 39,415 8,185 109,818 128,792
45,940 25,193 30,855 7,610 109,598 115,490
57,635 15,655 28,805 4,225 106,320 109,382
47,195 21,620 21,810 7,255 97,880 110,370
16,260 25,438 22,640 5,035 69,373 96,353
20,845 24,757 15,505 1,510 62,617 67,291
25,980 20,220 5,990 6,145 58,335 65,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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