AoeStats
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Coastal Forest

511195117Analyzed
4v4 RM · 13d ago on Oct 4, 2026· 27m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
1585
+10
🇵🇪 Magyars · Peru
1552
+12
🇹🇼 Danes · Taiwan
1488
+14
🇨🇴 Huns · Colombia
1470
+15
vs
🇺🇸 Persians · United States
1553
-17
🇺🇸 Malay · United States
1438
-12
🇺🇸 Malians · United States
1418
-11
🇺🇸 Tatars · United States
1393
-11
Player eAPM Actions Feudal Castle Imperial Opening
68 1,899 8:52 27:46 — ⚔ Archer Rush
58 1,617 9:06 22:45 — ⚔ Archer Rush
57 1,586 9:12 22:27 — ⚔ Scout Rush
51 1,411 9:27 27:24 — ⚔ Scout Rush
40 1,127 11:30 15:49 — ⛏ Fish Boom FC into Fire Galleys
38 1,075 9:50 19:19 — ⛏ Fish Boom FC
38 1,053 9:04 26:00 — ⚔ Scout Rush
25 698 9:42 23:27 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,115 5,577 1,750 200 16,642 17,100
6,340 4,205 2,445 3,250 16,240 18,086
5,970 5,902 2,955 325 15,152 15,605
5,900 6,558 2,155 200 14,813 16,726
8,030 3,925 1,100 0 13,055 14,122
7,265 3,737 1,720 200 12,922 13,762
7,805 3,373 745 0 11,923 13,531
3,975 4,807 2,460 125 11,367 12,452
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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