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Golden Pit

516148331Analyzed
4v4 RM · 10d ago on Oct 25, 2026· 12m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1549
+13
🇺🇸 Persians · United States
1508
+15
🇦🇺 Georgians · Australia
1461
+16
🇺🇸 Mapuche · United States
1448
+17
vs
🇦🇺 Bulgarians · Australia
1481
-16
🇦🇷 Hindustanis · Argentina
1478
-15
🇺🇸 Saxons · United States
1477
-15
🇨🇱 Britons · Chile
1462
-15
Player eAPM Actions Feudal Castle Imperial Opening
64 827 9:43 — — ⚔ Drush into Towers
49 633 8:20 — — ⚔ Scout Rush
44 575 8:47 — — ⚔ Scout Rush
42 542 9:54 — —
42 541 10:03 — —
41 524 9:08 — — ⚔ M@A Rush
40 520 8:56 — — ⚔ Drush
34 440 10:41 — —

Resources

Player Food Wood Gold Stone Spent Collected
2,300 1,080 210 375 3,965 3,892
2,375 1,489 50 0 3,914 3,826
2,250 1,227 50 0 3,527 3,866
2,190 725 50 0 2,965 3,385
2,115 694 135 0 2,944 3,761
2,100 619 100 0 2,819 3,125
1,670 502 130 125 2,427 2,805
1,500 588 50 0 2,138 3,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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