AoeStats
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African Clearing

511467917Analyzed
4v4 RM · 13d ago on Oct 5, 2026· 14m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mapuche · Mexico
1486
+14
🇨🇴 Shu · Colombia
1472
+15
🇵🇪 Huns · Peru
1457
+16
🇬🇧 Ethiopians · United Kingdom
1444
+16
vs
🇹🇼 Mongols · Taiwan
1547
-19
🇭🇰 Chinese · Hong Kong SAR China
1441
-15
🇺🇸 Huns · United States
1440
-15
🇨🇦 Khmer · Canada
1361
-12
Player eAPM Actions Feudal Castle Imperial Opening
65 974 14:17 — —
50 749 12:07 — — ⚔ M@A into Towers into Archers
49 728 13:16 — —
41 616 12:05 — —
39 576 12:40 — — ⚔ Scout Rush
34 509 11:27 — — ⚔ Scout Rush
33 488 — — —
32 475 12:09 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,900 1,224 200 100 4,424 4,118
2,725 1,035 310 250 4,320 4,157
2,400 1,524 50 100 4,074 3,596
2,100 1,400 50 100 3,650 3,997
2,155 1,170 70 225 3,620 3,661
2,040 1,272 50 100 3,462 3,096
1,750 1,400 50 100 3,300 3,685
1,650 575 50 100 2,375 2,660
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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