AoeStats
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Nomad

511463923Analyzed
4v4 RM · 9d ago on Oct 5, 2026· 46m 12s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Turks · Colombia
1438
+17
🇪🇨 Spanish · Ecuador
1432
+17
🇺🇸 Muisca · United States
1423
+17
🇨🇱 Tatars · Chile
1416
+18
vs
🇨🇦 Ethiopians · Canada
1533
-21
🇨🇦 Lithuanians · Canada
1453
-17
🇺🇸 Inca · United States
1425
-16
🇮🇹 Jurchens · Italy
1411
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 2,210 14:00 21:53 — ⚔ Fish Boom into Archers
41 1,895 12:54 26:10 30:20 ⛏ Fish Boom into Fire Galleys FC into Fast Imp
39 1,795 14:53 19:12 37:33 ⛏ Fish Boom FC
39 1,785 12:39 27:02 — ⛏ Fish Boom FC
37 1,693 13:54 18:03 39:39 ⛏ Fish Boom FC
36 1,675 13:45 18:04 — ⛏ Fish Boom FC
31 1,415 15:06 19:51 37:42 ⛏ Fish Boom FC
30 1,403 14:16 18:16 36:10 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
19,205 13,823 9,885 5,085 47,998 52,202
13,520 16,586 6,500 2,450 39,056 44,926
11,800 14,702 9,075 3,050 38,627 41,861
15,350 16,206 4,495 2,060 38,111 40,762
13,930 10,673 8,015 3,450 36,068 36,720
11,525 14,077 5,640 2,665 33,907 35,862
10,825 9,083 7,175 3,550 30,633 32,483
7,925 5,544 1,070 925 15,464 18,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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