AoeStats
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Nomad

508500656Analyzed
3v3 RM · 24d ago on Sep 22, 2026· 41m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1235
+13
🇸🇪 Varangians · Sweden
1226
+13
🇸🇪 Italians · Sweden
1224
+13
vs
🇪🇸 Spanish · Spain
1180
-14
🇲🇽 Hindustanis · Mexico
1165
-13
🇲🇽 Vietnamese · Mexico
1130
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 1,806 13:04 17:53 32:31 ⛏ Fish Boom FC
42 1,747 13:51 20:34 — ⛏ Fish Boom FC
34 1,399 12:43 21:59 36:00 ⛏ Fish Boom into Galleys FC
32 1,340 13:12 18:57 41:07 ⛏ Fish Boom FC
27 1,119 12:50 18:48 32:46 ⛏ Fish Boom FC
26 1,065 13:27 22:12 34:45 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
17,180 16,179 8,445 2,520 44,324 52,672
10,100 13,854 4,985 2,350 31,289 36,389
9,650 8,873 4,400 2,210 25,133 30,229
9,135 11,244 2,375 2,340 25,094 25,439
8,500 7,711 3,360 1,860 21,431 21,520
8,460 7,663 2,110 950 19,183 21,746
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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