AoeStats
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Arabia

514859445Analyzed
1v1 RM · 17d ago on Oct 19, 2026· 50m 55s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Franks · Chile
1357
+19
vs
🇸🇰 Persians · Slovakia
1418
-19
Player eAPM Actions Feudal Castle Imperial Opening
83 4,234 10:33 23:20 39:59 ⚔ Scout Rush
63 3,231 8:55 21:34 36:17 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
z
26,020 19,265 12,150 2,800 60,235 63,004
25,610 18,627 13,255 1,615 59,107 59,571
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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