AoeStats
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Arabia

505992143Analyzed
1v1 RM · 2mo ago on Sep 11, 2026· 67m 17s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1357
+19
vs
🇸🇰 Persians · Slovakia
1417
-19
Player eAPM Actions Feudal Castle Imperial Opening
65 4,397 10:43 20:03 40:35 ⚔ M@A into Scouts
58 3,885 8:33 21:21 42:42 ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
35,425 28,613 14,630 3,720 82,388 87,577
39,565 18,597 12,860 2,835 73,857 76,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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