AoeStats
← sggamer12

Yucatan

512279366Analyzed
3v3 RM · 8d ago on Oct 9, 2026· 87m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Saxons · United States
1329
+12
🇺🇸 Cumans · United States
1272
+14
🇺🇸 Varangians · United States
1251
+15
vs
🇦🇷 Mongols · Argentina
1333
-17
🇦🇷 Inca · Argentina
1231
-14
🇦🇷 Vietnamese · Argentina
1129
-10
Player eAPM Actions Feudal Castle Imperial Opening
50 4,334 10:28 14:28 39:55 ⛏ Fast Castle
37 3,192 10:20 14:46 33:34 ⛏ Fast Castle
32 2,815 11:07 19:58 36:55 ⚔ Scout Rush
24 2,109 11:19 16:05 38:15 ⛏ Fast Castle
24 2,104 10:41 17:50 32:12 ⛏ Fast Castle
24 2,064 10:39 22:24 29:38 ⚔ FC into Champis into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
75,945 66,029 42,095 7,785 191,854 194,215
34,845 60,648 34,065 11,275 140,833 168,603
78,700 16,500 40,785 2,250 138,235 149,949
72,590 31,462 21,645 1,460 127,157 152,869
30,075 43,704 23,625 9,995 107,399 107,557
49,275 14,793 26,435 6,970 97,473 118,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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