AoeStats
← KnucklePuckThyme

Black Forest

511338977Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 51m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Slavs · Poland
875
+15
🇮🇳 Hindustanis · India
873
+15
vs
🇺🇸 Spanish · United States
859
-15
🇺🇸 Celts · United States
856
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 997 14:54 20:24 35:48 ⛏ Fast Castle
16 844 13:54 22:36 39:51 ⛏ Fast Castle
16 844 14:29 22:42 35:48 ⛏ Fast Castle
15 756 12:05 19:29 32:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,195 16,166 15,470 4,585 62,416 70,505
21,255 16,497 14,055 1,930 53,737 69,191
20,925 14,668 12,990 3,095 51,678 63,356
25,340 13,125 9,825 3,285 51,575 64,876
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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