AoeStats
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Nomad

511796236Analyzed
2v2 RM · 10d ago on Oct 6, 2026· 22m 21s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
979
+11
🇪🇸 Koreans · Spain
692
+23
vs
🇸🇦 Franks · Saudi Arabia
865
-17
🇨🇱 Wu · Chile
864
-17
Player eAPM Actions Feudal Castle Imperial Opening
32 719 13:32 — — ⚔ Scouts into Fish Boom
15 325 14:02 19:52 — ⛏ Fish Boom FC
9 204 13:53 — — ⛏ Fish Boom
0 9 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,805 3,520 290 105 8,720 8,844
4,035 3,100 375 650 8,160 9,302
3,450 3,460 300 225 7,435 8,200
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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