AoeStats
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Arabia

511779270Analyzed
2v2 RM · 12d ago on Oct 6, 2026· 55m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Celts · France
813
+12
🇫🇷 Japanese · France
748
+14
vs
🇮🇪 Franks · Ireland
741
-14
🇪🇸 Persians · Spain
695
-12
Player eAPM Actions Feudal Castle Imperial Opening
48 2,687 12:22 17:52 30:25 ⛏ Fast Castle
26 1,470 9:45 21:41 34:01
12 645 10:42 27:25 45:55 ⛏ Fast Castle
9 484 10:53 20:45 34:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,945 22,757 10,775 2,100 60,577 70,089
14,970 16,385 15,415 2,665 49,435 51,013
16,650 17,707 10,805 1,540 46,702 54,656
17,110 7,945 8,035 2,800 35,890 43,385
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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