AoeStats
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Nomad

511774579Analyzed
3v3 RM · 11d ago on Oct 6, 2026· 44m 25s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Khmer · Peru
819
+12
🇫🇷 Dravidians · France
818
+12
🇲🇽 Franks · Mexico
761
+14
vs
🇿🇦 Persians · South Africa
752
-14
🇩🇪 Franks · Germany
743
-13
🇪🇸 Britons · Spain
695
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 1,115 16:00 22:43 42:53 ⛏ Fish Boom FC
15 677 18:16 23:44 37:06 ⛏ Fish Boom FC
14 623 19:31 24:29 38:31 ⛏ Fast Castle
11 475 15:57 24:41 39:07 ⚔ Fish Boom into Archers
8 368 13:25 21:46 — ⛏ Fish Boom FC
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
14,820 15,525 10,960 3,150 44,455 51,250
15,655 13,165 3,775 7,200 39,795 41,575
13,840 9,140 6,475 3,100 32,555 35,167
7,700 7,285 4,320 2,360 21,665 22,966
7,350 6,180 1,195 950 15,675 17,784
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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