AoeStats
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Arena

511487130Analyzed
3v3 RM · 10d ago on Oct 5, 2026· 138m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Khmer · Poland
772
+12
🇹🇼 Burgundians · Taiwan
562
+20
🇺🇸 Chinese · United States
452
+24
vs
🇦🇷 Teutons · Argentina
830
-25
🇨🇳 Koreans · China
657
-19
🇨🇳 Persians · China
494
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 6,464 13:09 20:57 36:41 ⛏ Fast Castle
38 5,330 10:47 15:37 30:12 ⛏ Fast Castle
34 4,675 11:05 24:32 36:30 ⚔ Scout Rush
27 3,688 11:05 14:28 29:25 ⛏ Fast Castle
21 2,918 11:11 27:08 38:27 ⛏ Fast Castle
15 2,103 11:25 19:45 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
144,655 10,355 39,315 2,175 196,500 205,666
48,985 55,300 54,305 4,575 163,165 189,996
53,960 33,097 55,720 16,105 158,882 287,615
55,565 41,980 57,080 2,245 156,870 309,667
47,920 61,665 25,990 4,950 140,525 159,566
35,305 51,605 28,385 10,565 125,860 203,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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