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Black Forest

511480531Analyzed
3v3 RM · 14d ago on Oct 5, 2026· 44m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Celts · Japan
1004
+5
🇭🇷 Britons · Croatia
979
+5
🇹🇷 Spanish · Türkiye
882
+8
vs
🇵🇱 Goths · Poland
765
-8
🇺🇸 Khmer · United States
666
-5
🇰🇿 Turks · Kazakhstan
650
-5
Player eAPM Actions Feudal Castle Imperial Opening
37 1,663 10:45 20:12 34:08 ⚔ Archer Rush
25 1,134 11:15 21:09 31:25 ⛏ Fast Castle
22 1,010 11:51 18:10 36:09 ⛏ Fast Castle
20 903 11:57 18:30 31:34 ⛏ Fast Castle
16 698 11:35 16:57 32:14 ⛏ Fast Castle
11 492 13:53 24:49 36:18 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
23,690 15,665 8,925 1,200 49,480 62,846
19,870 18,152 9,395 1,980 49,397 62,247
16,355 9,632 10,510 1,855 38,352 46,253
14,855 10,943 5,435 1,820 33,053 36,361
15,190 8,619 5,840 1,665 31,314 42,772
10,705 12,585 2,970 2,050 28,310 32,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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