AoeStats
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Arabia

509688705Analyzed
2v2 RM · 20d ago on Sep 27, 2026· 56m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Italians · Peru
1316
+14
🇵🇪 Hindustanis · Peru
1314
+14
vs
🇨🇭 Danes · Switzerland
1277
-14
🇨🇭 Varangians · Switzerland
1275
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 2,776 9:07 20:33 43:24 ⚔ Scout Rush
45 2,552 8:52 22:02 43:22 ⚔ Scout Rush
39 2,194 10:26 22:41 40:17
22 1,220 9:27 19:28 43:37 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
27,270 18,691 15,620 1,930 63,511 77,983
28,065 19,485 10,940 3,985 62,475 67,578
31,055 14,364 9,990 5,150 60,559 65,688
23,055 9,498 10,710 850 44,113 45,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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