AoeStats
← Macluffy

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512742365Analyzed
1v1 RM · 3d ago on Oct 10, 2026· 46m 32s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Inca · Belgium
2450
+19
vs
🇲🇽 Tatars · Mexico
2524
-19
Player eAPM Actions Feudal Castle Imperial Opening
73 3,376 10:55 15:20 36:17 ⛏ Fast Castle
67 3,128 10:30 20:31 36:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,180 24,599 7,990 3,205 59,974 61,189
14,555 14,059 10,985 2,610 42,209 43,578
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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