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Baltic

511753014Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Armenians · China
1146
+16
🇫🇷 Khmer · France
1081
+18
🇪🇸 Goths · Spain
1078
+18
🇨🇳 Persians · China
1056
+19
vs
1151
-18
🇨🇳 Bulgarians · China
1141
-18
1135
-18
🇨🇳 Franks · China
1100
-17
Player eAPM Actions Feudal Castle Imperial Opening
51 1,912 12:12 16:19 — ⛏ Fast Castle
44 1,667 10:31 25:05 — ⚔ Drush
40 1,520 11:08 — — ⚔ Fish Boom into Skirms
32 1,192 12:01 20:31 — ⛏ Fish Boom
30 1,134 10:51 20:21 36:36 ⚔ Scout Rush
29 1,116 10:17 15:24 29:33 ⛏ Fast Castle
29 1,086 11:42 15:48 — ⚔ FC into Archers
20 743 12:19 17:18 32:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,865 9,195 9,105 2,150 46,315 49,535
19,460 9,420 9,610 850 39,340 42,209
15,620 8,305 4,975 750 29,650 32,886
11,585 8,015 6,055 230 25,885 28,996
8,945 8,208 4,290 650 22,093 27,258
9,320 5,151 2,110 165 16,746 22,119
9,025 4,515 1,830 755 16,125 20,372
6,805 5,698 1,280 475 14,258 15,733
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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