AoeStats
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Arena

504659331Analyzed
4v4 RM · 1mo ago on Sep 6, 2026· 25m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
1103
+15
1082
+15
1074
+16
🇨🇳 Malians · China
966
+20
vs
1126
-19
🇩🇪 Shu · Germany
1082
-17
🇨🇱 Slavs · Chile
1035
-35
🇺🇸 Wu · United States
1026
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,105 11:19 15:44 — ⛏ Fast Castle
31 779 11:40 16:14 — ⛏ Fast Castle
26 670 11:31 15:48 — ⛏ Fast Castle
23 599 12:50 17:20 — ⛏ Fast Castle
19 486 12:20 16:18 — ⛏ Fast Castle
18 470 10:51 15:02 — ⛏ Fast Castle
17 445 11:24 21:21 — ⛏ Fast Castle
17 439 10:52 14:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,775 6,280 250 600 14,905 16,359
5,930 5,140 1,165 750 12,985 13,655
7,100 4,170 1,475 200 12,945 15,421
6,560 4,440 1,800 0 12,800 13,706
5,420 4,690 1,850 750 12,710 13,647
5,470 4,290 1,250 100 11,110 11,490
4,250 3,726 735 800 9,511 10,291
3,700 2,910 790 0 7,400 8,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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