AoeStats
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MegaRandom

512800445Analyzed
4v4 RM · 10d ago on Oct 11, 2026· 46m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Armenians · United States
1255
+10
🇺🇸 Vikings · United States
1096
+16
🇺🇸 Berbers · United States
1091
+17
🇺🇸 Vietnamese · United States
1082
+17
vs
🇵🇪 Khitans · Peru
1151
-17
🇵🇪 Wu · Peru
1145
-16
🇳🇮 Khmer · Nicaragua
1092
-14
🇺🇸 Japanese · United States
1061
-13
Player eAPM Actions Feudal Castle Imperial Opening
58 2,662 11:18 16:03 33:26 ⛏ Fast Castle
46 2,105 13:25 21:17 35:46 ⚔ FC into Skirms
41 1,910 9:49 21:52 39:37 ⚔ Scout Rush
37 1,725 10:11 25:28 — ⚔ M@A Rush
34 1,574 12:49 16:55 33:54 ⛏ Fast Castle
25 1,150 11:49 17:28 39:15 ⛏ Fish Boom FC
22 1,016 13:16 18:12 40:25 ⛏ Fast Castle
21 971 12:11 17:26 33:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,335 16,850 8,840 2,200 52,225 60,404
21,745 14,258 11,240 2,150 49,393 51,478
13,725 14,340 4,745 3,650 36,460 41,502
17,245 12,719 3,430 950 34,344 40,682
10,255 12,818 8,250 1,475 32,798 42,112
9,825 9,342 4,435 850 24,452 28,492
8,450 7,080 5,945 2,050 23,525 31,202
11,730 8,349 1,855 950 22,884 26,961
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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