AoeStats
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MegaRandom

508676277Analyzed
2v2 RM · 27d ago on Sep 23, 2026· 21m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1088
+14
🇦🇷 Danes · Argentina
975
+18
vs
🇹🇷 Saracens · Türkiye
1076
-18
🇹🇷 Franks · Türkiye
980
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 769 10:48 15:27 — ⛏ Fast Castle
30 657 10:11 16:49 — ⚔ FC into Scouts
29 630 10:06 17:09 — ⛏ Fish Boom FC
23 505 12:47 21:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
4,525 2,694 1,070 165 8,454 8,876
4,235 2,856 340 200 7,631 8,000
3,640 3,125 610 160 7,535 8,450
3,945 3,225 250 20 7,440 9,837
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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