AoeStats
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Arena

510650719Analyzed
3v3 RM · 15d ago on Oct 2, 2026· 54m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bohemians · Argentina
755
+15
🇮🇳 Khmer · India
734
+16
🇹🇷 Goths · Türkiye
690
+19
vs
🇺🇸 Maya · United States
811
-19
🇺🇸 Byzantines · United States
717
-16
🇺🇸 Persians · United States
695
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,634 11:55 16:21 27:21 ⛏ Fast Castle
29 1,564 12:32 18:43 40:31 ⚔ FC into Scouts
28 1,524 11:22 22:34 36:45 ⛏ Fast Castle
23 1,268 11:59 23:04 34:34
20 1,091 12:21 16:45 34:23 ⛏ Fast Castle
16 855 9:58 19:56 32:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,285 19,325 15,190 1,500 67,300 84,044
32,975 14,205 11,520 4,400 63,100 77,921
39,945 13,965 5,885 1,625 61,420 78,083
14,220 21,895 15,645 2,900 54,660 64,883
16,220 21,585 10,155 1,500 49,460 57,244
14,520 9,825 9,290 2,175 35,810 44,880
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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