AoeStats
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Arabia

507776339Analyzed
4v4 RM · 27d ago on Sep 19, 2026· 49m 55s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Ethiopians · Argentina
1451
+12
🇦🇷 Persians · Argentina
1439
+13
🇧🇷 Magyars · Brazil
1363
+16
🇹🇷 Ethiopians · Türkiye
1350
+16
vs
🇵🇪 Huns · Peru
1442
-17
🇪🇸 Mongols · Spain
1407
-16
🇲🇾 Maya · Malaysia
1317
-12
🇨🇳 Magyars · China
1296
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 2,425 9:03 26:34 — ⚔ Scout Rush
46 2,282 7:51 21:36 48:40 ⚔ Scout Rush
45 2,262 9:07 27:12 43:09 ⚔ Archer Rush
42 2,103 9:45 25:47 49:13 ⚔ Archer Rush
41 2,026 9:57 24:47 39:03 ⚔ Archer Rush
36 1,811 9:27 22:42 37:51 ⚔ Scout Rush
29 1,433 9:17 26:43 — ⚔ Scout Rush
22 1,110 9:31 24:36 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
25,205 12,415 14,225 2,250 54,095 63,079
16,535 20,405 14,865 1,555 53,360 56,070
14,925 15,477 11,980 2,180 44,562 47,567
11,200 12,933 14,720 750 39,603 40,924
15,355 11,508 8,525 1,180 36,568 37,450
16,075 11,699 7,055 1,500 36,329 40,590
18,055 8,575 3,690 400 30,720 36,333
14,130 5,351 2,050 525 22,056 23,318
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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