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African Clearing

511670812Analyzed
4v4 RM · 9d ago on Oct 6, 2026· 45m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Shu · Chile
1788
+5
🇨🇱 Muisca · Chile
1567
+11
🇺🇸 Wu · United States
1530
+12
🇳🇱 Wei · Netherlands
1475
+14
vs
🇺🇸 Dravidians · United States
1496
-12
🇬🇧 Poles · United Kingdom
1490
-11
🇺🇸 Gurjaras · United States
1440
-10
🇸🇬 Maya · Singapore
1435
-9
Player eAPM Actions Feudal Castle Imperial Opening
59 2,675 14:16 18:47 37:43 ⛏ Fish Boom FC
42 1,876 14:40 21:41 39:43 ⛏ Fish Boom FC
37 1,650 11:48 24:46 — ⚔ Archer Rush
30 1,344 12:42 18:47 39:40 ⛏ Fast Castle
28 1,250 13:22 20:01 —
25 1,134 13:22 17:46 40:42 ⛏ Fast Castle
20 889 12:08 31:56 — ⚔ Scout Rush
19 857 12:26 29:48 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,965 23,309 14,580 1,935 58,789 65,094
19,820 16,406 7,810 3,480 47,516 50,030
15,515 16,030 8,080 1,940 41,565 45,317
13,850 11,757 5,805 1,705 33,117 35,127
9,115 10,243 5,570 2,910 27,838 29,913
9,390 5,690 1,915 1,250 18,245 17,794
7,150 5,822 2,100 3,115 18,187 18,420
7,165 6,546 2,685 1,430 17,826 17,915
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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