AoeStats
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African Clearing

511463130Analyzed
3v3 RM · 9d ago on Oct 5, 2026· 25m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Varangians · Chile
1728
+7
🇨🇱 Magyars · Chile
1556
+13
🇨🇱 Spanish · Chile
1475
+15
vs
🇨🇦 Khitans · Canada
1520
-13
🇺🇸 Vietnamese · United States
1508
-12
🇨🇳 Khmer · China
1450
-10
Player eAPM Actions Feudal Castle Imperial Opening
84 2,179 13:03 — — ⚔ Scout Rush
60 1,558 10:29 21:59 — ⚔ Scout Rush
42 1,074 12:35 23:11 — ⚔ Scout Rush
34 891 11:44 — — ⚔ Scout Rush
32 822 14:43 18:35 — ⛏ Fish Boom FC
27 698 14:03 19:42 — ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
6,665 3,859 1,075 100 11,699 11,847
5,925 4,457 50 100 10,532 10,591
3,500 3,762 615 1,600 9,477 9,346
4,675 3,425 1,100 100 9,300 9,186
5,155 2,920 350 225 8,650 9,021
4,450 2,297 300 575 7,622 8,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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