AoeStats
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Oasis

513668012Analyzed
2v2 RM · 3d ago on Oct 14, 2026· 62m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇹 Hindustanis · Portugal
1075
+15
🇨🇴 Franks · Colombia
1058
+15
vs
🇫🇷 Georgians · France
1050
-15
🇩🇪 Turks · Germany
1043
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 3,399 8:54 22:09 40:51 ⚔ Scout Rush
28 1,776 11:20 16:44 42:06 ⛏ Fast Castle
21 1,282 10:19 22:38 44:43 ⚔ Scout Rush
20 1,244 11:28 20:06 33:58 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
46,850 21,045 22,590 1,700 92,185 105,594
32,545 15,468 25,020 2,735 75,768 79,971
27,675 16,203 15,055 3,400 62,333 69,365
17,360 7,569 6,840 2,165 33,934 38,323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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