AoeStats
← ^9[O.^2G.^9G.] Knastbruder

MegaRandom

514667455Analyzed
4v4 RM · 2d ago on Oct 18, 2026· 136m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
1184
+10
🇩🇪 Spanish · Germany
1154
+11
🇩🇪 Maya · Germany
1000
+17
🇩🇪 Byzantines · Germany
989
+18
vs
🇺🇸 Danes · United States
1057
-15
🇬🇧 Varangians · United Kingdom
1054
-15
🇲🇽 Cumans · Mexico
1024
-13
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
119 16,205 11:16 19:38 55:23 ⛏ Fast Castle
38 5,230 11:47 17:19 47:57 ⛏ Fast Castle
37 5,086 12:35 16:29 37:29 ⛏ Fast Castle
33 4,533 9:53 19:42 47:27 ⚔ Scout Rush
32 4,398 11:38 16:42 43:29 ⛏ Fast Castle
26 3,536 12:45 19:52 42:20
20 2,710 11:08 17:53 51:41 ⛏ Fast Castle
8 1,080 11:07 22:22 52:07 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
87,580 103,727 61,850 1,350 254,507 256,861
89,300 66,710 91,145 6,800 253,955 268,254
99,225 57,870 49,335 5,115 211,545 226,833
105,100 40,660 54,980 9,835 210,575 317,874
95,265 61,705 28,225 7,500 192,695 198,454
34,295 53,990 43,875 4,500 136,660 156,112
42,820 43,868 35,170 4,400 126,258 194,433
21,125 11,657 10,350 1,600 44,732 45,391
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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