AoeStats
← MikkaTheBold

Arena

511794299Analyzed
4v4 RM · 13d ago on Oct 6, 2026· 40m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
724
+12
🇫🇷 Mongols · France
696
+13
🇺🇸 Turks · United States
656
+15
🇺🇸 Bohemians · United States
527
+21
vs
🇦🇹 Turks · Austria
648
-16
🇳🇴 Koreans · Norway
634
-15
🇹🇷 Persians · Türkiye
633
-15
🇹🇼 Britons · Taiwan
625
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,414 11:41 15:49 31:15 ⛏ Fast Castle
26 1,035 12:49 16:57 29:19 ⛏ Fast Castle
22 873 11:27 20:03 35:44 ⛏ Fast Castle
18 704 10:01 16:40 — ⛏ Fast Castle
14 550 10:05 17:04 33:40 ⛏ Fast Castle
12 464 12:47 22:15 — ⚔ FC into Archers
11 455 10:08 23:35 —
11 439 12:59 18:05 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,000 15,190 8,480 2,800 41,470 47,673
17,435 9,370 8,780 2,415 38,000 45,724
16,495 10,690 7,260 2,250 36,695 40,601
17,075 14,545 3,625 1,050 36,295 50,968
13,470 10,660 6,300 2,150 32,580 35,450
9,250 8,855 3,445 2,250 23,800 27,242
9,590 8,690 3,775 950 23,005 29,908
8,330 9,020 2,845 2,525 22,720 26,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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