AoeStats
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Arena

516794670Analyzed
4v4 RM · 8d ago on Oct 27, 2026· 92m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
1325
+14
🇹🇷 Saracens · Türkiye
1283
+16
🇹🇷 Cumans · Türkiye
1206
+19
🇹🇷 Britons · Türkiye
1181
+20
vs
🇨🇴 Khmer · Colombia
1355
-20
🇩🇪 Teutons · Germany
1266
-17
🇩🇪 Italians · Germany
1265
-17
🇩🇪 Britons · Germany
1220
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 4,255 10:13 14:34 30:00 ⛏ Fast Castle
46 4,291 11:17 15:22 31:43 ⛏ Fast Castle
43 4,033 9:52 13:49 31:38 ⛏ Fast Castle
40 3,727 10:16 15:05 30:03 ⛏ Fast Castle
34 3,123 10:33 14:18 27:44 ⛏ Fast Castle
32 2,985 9:19 21:07 34:39 ⚔ FC into Scouts
28 2,607 11:42 15:36 28:40 ⛏ Fast Castle
16 1,455 12:38 15:47 28:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,970 99,830 49,530 2,585 212,915 236,779
146,615 35,795 17,980 2,250 202,640 207,237
93,700 49,545 40,065 8,890 192,200 202,886
96,970 53,730 18,910 2,940 172,550 177,661
62,115 66,480 25,560 5,060 159,215 168,699
57,370 58,585 16,360 2,565 134,880 138,900
37,345 43,275 26,380 6,505 113,505 126,465
33,625 22,750 17,425 3,655 77,455 85,417
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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