AoeStats
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Arabia

506232258Analyzed
2v2 RM · 1mo ago on Sep 12, 2026· 33m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Georgians · Chile
1242
+14
🇨🇱 Ethiopians · Chile
1197
+16
vs
🇹🇷 Hindustanis · Türkiye
1272
-17
🇹🇷 Ethiopians · Türkiye
1141
-13
Player eAPM Actions Feudal Castle Imperial Opening
52 1,766 9:21 21:47 — ⚔ Scout Rush
50 1,676 9:27 25:12 — ⚔ Scout Rush
41 1,379 9:46 24:47 — ⚔ Archer Rush
28 955 10:01 26:40 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,550 6,054 2,830 200 20,634 22,829
6,355 6,433 3,615 0 16,403 19,172
8,450 6,253 960 400 16,063 16,887
7,450 6,422 1,320 100 15,292 16,902
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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