AoeStats
← Gambini

Nomad

509763573Analyzed
4v4 RM · 22d ago on Sep 27, 2026· 51m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
943
+11
🇺🇸 Portuguese · United States
838
+15
🇺🇸 Malay · United States
836
+16
🇨🇴 Lithuanians · Colombia
776
+18
vs
🇦🇷 Vietnamese · Argentina
858
-16
🇫🇷 Dravidians · France
831
-15
🇧🇷 Spanish · Brazil
820
-15
🇨🇱 Mongols · Chile
799
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,187 16:27 21:38 34:19 ⛏ Fish Boom FC
33 1,704 16:07 20:59 34:38 ⛏ Fish Boom FC
27 1,401 15:18 20:45 34:22 ⛏ Fish Boom FC
19 978 14:48 23:22 33:07 ⛏ Fish Boom FC into Fire Galleys
19 994 16:59 24:40 48:50 ⛏ Fish Boom FC
17 892 13:48 25:46 42:13 ⚔ Fish Boom into Towers into Scouts
15 780 16:31 24:06 — ⛏ Fish Boom
15 799 15:57 27:21 — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
16,460 18,436 10,160 1,600 46,656 53,947
13,755 15,471 6,640 1,875 37,741 42,213
11,190 12,175 7,755 2,490 33,610 37,243
9,985 10,920 7,890 3,550 32,345 35,008
14,960 5,974 7,650 2,980 31,564 33,720
11,890 8,739 6,705 3,440 30,774 33,691
7,015 9,064 960 1,860 18,899 19,945
X
6,940 8,545 965 1,075 17,525 18,600
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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