AoeStats
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Mountain Pass

518101411Analyzed
3v3 RM · 5d ago on Nov 1, 2026· 48m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1329
+14
🇲🇽 Spanish · Mexico
1236
+18
🇲🇽 Byzantines · Mexico
1189
+19
vs
🇨🇱 Tatars · Chile
1338
-20
🇨🇱 Varangians · Chile
1255
-16
🇨🇱 Berbers · Chile
1231
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 2,066 13:41 29:43 — ⚔ Scouts into Skirms
38 1,846 14:36 24:02 — ⚔ Scouts into Skirms
35 1,693 13:40 33:05 — ⚔ Archer Rush
29 1,437 13:37 27:27 43:17 ⚔ Scout Rush
28 1,370 14:04 18:03 42:25 ⛏ Fast Castle
28 1,382 13:43 41:32 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
16,885 11,618 10,970 1,210 40,683 45,243
15,840 8,935 6,885 1,800 33,460 39,435
12,090 6,530 3,685 1,200 23,505 25,511
8,395 7,480 3,680 1,200 20,755 21,498
7,355 6,815 525 300 14,995 15,119
5,415 4,305 1,805 425 11,950 11,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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