AoeStats
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Arabia

513735237Analyzed
3v3 RM · 8h ago on Oct 15, 2026· 41m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1386
+8
🇦🇷 Persians · Argentina
1301
+11
🇦🇷 Franks · Argentina
1271
+12
vs
🇨🇱 Magyars · Chile
1219
-11
🇨🇱 Ethiopians · Chile
1213
-11
🇨🇱 Berbers · Chile
1165
-9
Player eAPM Actions Feudal Castle Imperial Opening
64 2,668 9:20 19:15 39:24 ⚔ Scout Rush
47 1,935 8:21 19:35 — ⚔ Scout Rush
45 1,868 9:29 23:29 — ⚔ Archers into Skirms
43 1,773 9:38 23:01 35:58 ⚔ Archer Rush
36 1,507 10:50 20:24 — ⚔ Scout Rush
21 881 10:20 22:06 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,955 10,291 12,595 300 44,141 46,084
10,885 10,912 8,365 1,555 31,717 33,580
9,025 8,889 5,610 1,005 24,529 26,045
10,120 9,844 2,595 850 23,409 24,512
10,455 5,358 5,240 960 22,013 23,482
9,625 5,120 3,405 2,210 20,360 22,354
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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