AoeStats
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Golden Pit

513734267Analyzed
3v3 RM · 10h ago on Oct 15, 2026· 5m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Magyars · Chile
1202
+17
🇨🇱 Byzantines · Chile
1196
+17
🇨🇱 Berbers · Chile
1146
+19
vs
🇦🇷 Wu · Argentina
1258
-19
🇨🇳 Koreans · China
1224
-18
🇦🇺 Ethiopians · Australia
1184
-16
Player eAPM Actions Feudal Castle Imperial Opening
50 277 — — —
50 274 — — —
48 261 — — —
44 244 — — —
33 181 — — —
19 106 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,050 375 0 0 1,425 1,306
1,100 250 0 0 1,350 1,296
750 250 0 0 1,000 1,053
750 225 0 0 975 855
750 150 0 0 900 1,060
400 125 0 0 525 672
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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