AoeStats
← Bazinga

Yucatan

513522290Analyzed
2v2 RM · 1d ago on Oct 14, 2026· 52m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Mongols · South Africa
1170
+17
🇲🇦 Khmer · Morocco
1165
+17
vs
🇨🇱 Mongols · Chile
1200
-17
🇨🇱 Portuguese · Chile
1195
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,766 10:19 16:33 35:48 ⛏ Fast Castle
30 1,544 10:43 14:21 30:21 ⛏ Fast Castle
23 1,205 9:55 16:55 37:07 ⛏ Fast Castle
20 1,042 11:47 17:08 33:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,570 21,445 18,605 6,425 80,045 90,676
21,405 28,595 18,590 4,950 73,540 87,036
26,635 19,201 15,615 2,385 63,836 76,661
20,025 20,430 12,710 4,990 58,155 64,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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