AoeStats
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Coastal Forest

513492518Analyzed
2v2 RM · 1d ago on Oct 13, 2026· 52m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Goths · United States
1220
+16
🇺🇸 Saracens · United States
1220
+16
vs
🇨🇱 Magyars · Chile
1216
-16
🇨🇱 Saracens · Chile
1211
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 2,499 10:37 23:24 45:37 ⚔ Scout Rush
47 2,443 10:56 15:50 46:08 ⛏ Fast Castle
31 1,621 12:01 22:45 42:38 ⚔ Fish Boom into Archers into Skirms
29 1,506 10:48 23:56 49:45 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,850 13,634 8,870 2,275 47,629 51,687
18,880 13,788 8,710 3,125 44,503 48,928
9,675 14,315 10,325 2,500 36,815 41,589
12,525 10,486 5,510 1,200 29,721 34,033
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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