AoeStats
← El Pomo

Nomad

511237606Analyzed
2v2 RM · 13d ago on Oct 4, 2026· 47m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
919
+15
🇭🇰 Persians · Hong Kong SAR China
892
+17
vs
🇩🇪 Koreans · Germany
900
-16
🇩🇪 Japanese · Germany
897
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,230 14:46 23:31 37:31 ⛏ Fish Boom
26 1,233 15:00 19:59 39:48 ⛏ Fish Boom FC
19 892 15:16 21:06 38:19 ⛏ Fish Boom FC
16 776 15:15 19:12 41:27 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
10,345 24,055 8,970 2,260 45,630 48,078
16,605 16,530 7,015 2,250 42,400 45,666
15,555 9,970 7,455 2,175 35,155 38,973
11,215 11,970 3,970 4,500 31,655 34,573
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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