AoeStats
← Vencho

Arabia

512534530Analyzed
3v3 RM · 6d ago on Oct 10, 2026· 41m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
1256
+12
🇺🇸 Persians · United States
1155
+16
🇺🇸 Armenians · United States
1087
+19
vs
🇨🇴 Saracens · Colombia
1213
-18
🇨🇴 Mongols · Colombia
1135
-15
🇨🇴 Vietnamese · Colombia
1109
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,585 10:10 22:14 — ⚔ Archer Rush
55 2,279 9:34 21:25 — ⚔ Scout Rush
33 1,367 9:23 23:37 38:31 ⚔ Archer Rush
25 1,009 8:08 21:32 — ⚔ Scout Rush
22 885 9:32 28:21 — ⚔ M@A Rush
14 573 10:53 24:23 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,225 11,048 9,205 100 40,578 40,569
10,255 11,719 7,160 950 30,084 32,251
13,530 6,055 7,010 950 27,545 30,266
8,195 8,525 7,460 200 24,380 25,284
6,860 3,724 1,635 1,300 13,519 15,881
5,070 6,127 1,535 330 13,062 13,872
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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