AoeStats
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African Clearing

512972807Analyzed
3v3 RM · 7d ago on Oct 11, 2026· 43m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇲 Huns · Bermuda
1324
+13
1249
+16
🇺🇾 Mongols · Uruguay
1215
+18
vs
🇪🇸 Japanese · Spain
1282
-17
🇩🇪 Huns · Germany
1268
-16
1210
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,797 13:49 24:03 — ⛏ Fast Castle
39 1,719 12:24 21:35 — ⚔ M@A FC into Skirms
38 1,657 13:31 20:01 35:37 ⛏ Fast Castle
32 1,398 13:32 22:04 41:15 ⚔ Fish Boom into Scouts
31 1,335 13:07 23:24 — ⚔ Scouts into Archers
28 1,223 12:22 21:29 37:32 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,615 9,995 9,935 4,250 46,795 47,602
14,290 14,250 10,005 1,600 40,145 41,747
14,170 17,020 6,435 1,380 39,005 42,750
15,905 9,150 5,245 2,250 32,550 37,679
7,250 9,035 3,920 2,600 22,805 23,719
7,215 6,952 3,045 2,355 19,567 20,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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