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African Clearing

504384616Analyzed
4v4 RM · 2mo ago on Sep 5, 2026· 51m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Mongols · Mexico
1592
+11
🇻🇳 Magyars · Vietnam
1547
+13
🇦🇷 Mapuche · Argentina
1512
+14
🇺🇸 Huns · United States
1505
+14
vs
🇨🇱 Poles · Chile
1515
-14
🇺🇸 Magyars · United States
1499
-14
🇲🇽 Maya · Mexico
1496
-14
🇦🇷 Mapuche · Argentina
1392
-10
Player eAPM Actions Feudal Castle Imperial Opening
63 3,271 14:26 18:10 44:29 ⛏ Fast Castle
38 1,956 12:54 17:21 — ⛏ Fast Castle
32 1,659 13:48 17:57 40:17 ⛏ Fast Castle
32 1,642 16:15 23:58 — ⚔ Towers FC
32 1,629 12:19 27:38 40:53 ⚔ Scout Rush
30 1,526 13:46 37:59 47:40 ⚔ Archers into Towers
30 1,572 13:04 17:41 — ⛏ Fast Castle
25 1,274 12:36 29:03 — ⚔ M@A into Towers

Resources

Player Food Wood Gold Stone Spent Collected
17,250 21,955 13,115 4,975 57,295 67,433
16,300 20,155 13,175 2,550 52,180 63,234
26,665 11,405 5,500 3,950 47,520 51,361
19,675 11,935 9,460 2,150 43,220 46,942
15,160 13,611 5,650 1,850 36,271 41,759
8,475 11,881 4,755 1,700 26,811 28,173
8,600 8,155 1,445 2,040 20,240 20,797
5,605 2,834 630 1,290 10,359 11,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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