AoeStats
← Leto Apor

Nomad

513435127Analyzed
2v2 RM · 5d ago on Oct 13, 2026· 71m 35s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Koreans · Romania
1535
+10
🇭🇺 Huns · Hungary
1464
+14
vs
🇩🇪 Italians · Germany
1406
-12
🇩🇪 Spanish · Germany
1405
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,740 13:27 18:42 35:24 ⛏ Fish Boom into Galleys FC
49 3,540 11:51 21:15 43:56 ⛏ Fish Boom FC
34 2,447 12:11 20:07 49:09 ⛏ Fish Boom FC
22 1,604 12:57 16:31 39:36 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
51,710 26,372 19,185 7,100 104,367 109,058
46,045 32,078 19,185 3,780 101,088 116,376
23,960 45,164 17,000 7,775 93,899 97,518
30,045 31,600 13,895 5,235 80,775 85,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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