AoeStats
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Arabia

511604747Analyzed
3v3 RM · 12d ago on Oct 5, 2026· 42m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Italians · Georgia
1164
+14
🇨🇾 Bulgarians · Cyprus
1139
+15
🇩🇪 Slavs · Germany
1094
+16
vs
🇨🇿 Vietnamese · Czechia
1116
-15
🇨🇿 Wei · Czechia
1116
-15
🇨🇿 Maya · Czechia
1116
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,623 10:41 22:38 — ⚔ Archers into Skirms
38 1,596 9:36 24:10 — ⚔ Drush into Scouts
37 1,579 9:08 20:29 40:17 ⚔ Archer Rush
35 1,482 10:31 22:43 39:36 ⚔ Scout Rush
26 1,110 9:24 26:01 — ⚔ Archer Rush
26 1,121 10:36 18:43 40:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,250 8,552 9,520 950 41,272 44,525
15,145 10,454 8,405 2,250 36,254 38,000
13,855 7,750 6,940 2,880 31,425 34,517
13,180 7,035 5,675 1,530 27,420 32,326
9,725 8,716 3,475 2,295 24,211 25,549
5,975 7,192 4,060 435 17,662 21,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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