AoeStats
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Black Forest

511006283Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 61m 39s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burmese · France
897
+14
🇩🇪 Franks · Germany
891
+14
vs
🇷🇺 Goths · Russia
897
-16
🇬🇷 Vietnamese · Greece
811
-12
Player eAPM Actions Feudal Castle Imperial Opening
22 1,385 14:50 20:08 34:02 ⛏ Fast Castle
21 1,316 11:38 18:30 27:36 ⛏ Fast Castle
17 1,030 13:44 23:01 34:14 ⛏ Fast Castle
14 876 13:39 19:34 37:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,100 22,919 15,530 850 85,399 104,415
35,820 21,650 21,610 3,000 82,080 90,389
31,890 21,547 21,395 3,720 78,552 96,046
22,905 28,369 12,525 4,550 68,349 69,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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