AoeStats
← Steelm47

Arabia

511677591Analyzed
2v2 RM · 11d ago on Oct 6, 2026· 28m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khitans · United States
847
+12
🇲🇽 Mapuche · Mexico
782
+15
vs
🇲🇽 Saxons · Mexico
761
-14
🇵🇪 Franks · Peru
754
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,060 10:05 21:49 — ⚔ Archer Rush
24 688 12:24 — — ⚔ Skirmisher Rush
21 614 10:20 — — ⚔ Tower Rush
20 571 10:46 27:49 — ⚔ Skirms into Champis

Resources

Player Food Wood Gold Stone Spent Collected
6,640 4,129 2,225 750 13,744 14,495
5,420 3,106 1,010 125 9,661 9,935
3,770 3,089 430 535 7,824 9,923
3,275 3,756 110 125 7,266 8,829
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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