AoeStats
← 十七嵗的單車

MegaRandom

513166170Analyzed
4v4 RM · 3d ago on Oct 12, 2026· 23m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Vietnamese · Netherlands
1158
+14
1121
+16
🇪🇸 Celts · Spain
1121
+16
🇩🇪 Bohemians · Germany
1075
+17
vs
🇩🇪 Maya · Germany
1168
-18
🇨🇳 Wu · China
1128
-16
🇺🇸 Varangians · United States
1085
-15
🇧🇷 Mongols · Brazil
1081
-14
Player eAPM Actions Feudal Castle Imperial Opening
30 688 11:01 22:08 — ⚔ Archer Rush
21 483 11:04 — — ⚔ Scout Rush
17 390 10:45 15:32 — ⛏ Fast Castle
15 352 14:16 20:26 — ⛏ Fast Castle
14 326 10:10 21:26 — ⚔ Archer Rush
14 331 9:30 20:40 — ⚔ Towers FC
13 312 11:43 18:34 — ⚔ Scout Rush
12 280 11:02 19:14 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
4,650 4,063 1,130 100 9,943 11,981
3,700 4,344 1,730 100 9,874 12,904
4,100 4,323 390 800 9,613 10,288
3,980 4,345 250 300 8,875 8,345
4,670 3,020 850 200 8,740 9,542
3,850 2,845 400 1,400 8,495 8,612
3,660 3,427 415 865 8,367 8,355
2,115 2,230 50 115 4,510 4,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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