AoeStats
← 十七嵗的單車

Arena

504239474Analyzed
4v4 RM · 2mo ago on Sep 4, 2026· 48m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Goths · China
1046
+15
🇦🇷 Magyars · Argentina
1045
+15
🇨🇳 Celts · China
1043
+15
🇺🇸 Persians · United States
1007
+17
vs
1230
-24
🇧🇷 Huns · Brazil
1174
-22
🇨🇳 Romans · China
919
-11
🇭🇰 Italians · Hong Kong SAR China
751
-5
Player eAPM Actions Feudal Castle Imperial Opening
52 2,527 10:27 14:13 27:20 ⛏ Fast Castle
39 1,909 11:37 14:26 33:25 ⛏ Fast Castle
34 1,659 10:43 14:20 33:26 ⛏ Fast Castle
33 1,595 10:35 14:14 30:30 ⛏ Fast Castle
29 1,414 11:18 15:39 32:12 ⛏ Fast Castle
27 1,332 11:00 15:38 40:29 ⛏ Fast Castle
24 1,188 11:54 15:41 29:59 ⛏ Fast Castle
17 836 11:09 17:05 30:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,645 19,280 18,925 5,500 85,350 94,384
29,315 13,895 23,855 6,910 73,975 81,324
25,150 28,135 16,850 2,400 72,535 78,896
28,685 29,105 12,220 950 70,960 76,438
18,060 22,195 19,965 950 61,170 66,830
24,820 20,550 10,030 2,100 57,500 65,562
14,285 20,105 9,270 1,600 45,260 56,412
16,820 12,845 3,095 1,230 33,990 36,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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