AoeStats
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Arena

511135284Analyzed
2v2 RM · 13d ago on Oct 3, 2026· 48m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
984
+15
🇩🇪 Huns · Germany
899
+18
vs
🇬🇧 Khmer · United Kingdom
966
-17
🇩🇪 Franks · Germany
947
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,227 9:52 14:08 31:38 ⛏ Fast Castle
19 932 10:06 15:44 29:53 ⛏ Fast Castle
16 781 13:30 18:59 28:03 ⛏ Fast Castle
15 750 11:50 15:26 35:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,405 14,780 19,310 3,700 64,195 73,724
26,210 13,730 19,285 200 59,425 64,584
33,815 14,655 7,900 2,250 58,620 59,984
27,170 14,425 11,460 3,475 56,530 58,300
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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