AoeStats
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Arena

511128103Analyzed
2v2 RM · 12d ago on Oct 3, 2026· 39m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
985
+15
🇩🇪 Huns · Germany
891
+19
vs
🇲🇽 Varangians · Mexico
1167
-25
🇲🇽 Franks · Mexico
764
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 1,082 10:19 14:02 31:13 ⛏ Fast Castle
24 934 9:49 14:16 32:43 ⛏ Fast Castle
15 599 11:42 15:18 — ⛏ Fast Castle
14 541 13:37 17:35 28:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,720 10,365 9,870 1,500 39,455 42,039
15,670 12,405 6,520 950 35,545 38,739
15,350 10,310 5,345 1,700 32,705 37,715
12,005 9,770 6,620 3,210 31,605 34,845
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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