AoeStats
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Black Forest

511113941Analyzed
3v3 RM · 18d ago on Oct 3, 2026· 51m 1s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Romans · Türkiye
927
+17
🇹🇷 Celts · Türkiye
918
+17
🇹🇷 Japanese · Türkiye
918
+17
vs
🇩🇪 Spanish · Germany
1006
-21
🇩🇪 Huns · Germany
906
-15
🇲🇹 Maya · Malta
906
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,322 10:43 22:42 38:44 ⛏ Fast Castle
17 890 9:45 16:47 35:30 ⛏ Fast Castle
15 787 11:07 14:53 34:20 ⛏ Fast Castle
15 789 12:44 23:58 37:42 ⚔ FC into Skirms
14 739 12:26 19:28 35:32 ⛏ Fast Castle
10 515 12:01 24:55 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,125 33,267 17,085 2,510 80,987 84,374
23,665 22,767 13,530 2,760 62,722 79,916
23,270 14,192 13,445 3,155 54,062 71,842
23,455 12,480 11,470 300 47,705 58,534
18,985 13,200 9,415 2,565 44,165 57,127
14,375 16,743 6,025 1,880 39,023 40,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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