AoeStats
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Nomad

510808763Analyzed
4v4 RM · 15d ago on Oct 2, 2026· 41m 3s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1067
+12
🇳🇱 Dravidians · Netherlands
1053
+13
🇬🇧 Persians · United Kingdom
939
+17
🇨🇱 Vietnamese · Chile
912
+18
vs
🇩🇪 Teutons · Germany
990
-16
🇺🇸 Goths · United States
981
-15
🇦🇹 Wu · Austria
962
-15
🇬🇧 Huns · United Kingdom
947
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 1,513 13:03 22:56 35:29 ⚔ Fish Boom into Archers
28 1,163 15:02 21:00 33:57 ⛏ Fish Boom FC
25 1,046 14:11 22:28 28:10 ⛏ Fish Boom FC
18 721 15:02 23:20 — ⛏ Fast Castle
18 751 14:47 27:50 — ⚔ Fish Boom into Archers
17 685 14:03 20:00 — ⛏ Fish Boom FC
15 612 14:34 22:19 — ⛏ Fast Castle
7 307 13:08 — — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,850 12,813 6,840 2,590 33,093 33,413
9,325 9,090 3,920 950 23,285 25,479
8,105 7,325 3,085 4,335 22,850 24,810
9,920 5,650 4,865 1,675 22,110 24,435
8,755 9,788 1,705 980 21,228 23,349
8,455 6,675 1,745 2,215 19,090 24,121
10,140 4,645 2,555 1,600 18,940 20,823
3,735 3,520 250 700 8,205 8,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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